I’m working full time right now and also learning stuff and also doing a co-op report, so I’m very very busy. Here’s a drawing I started and hopefully will finish.
My break was short this Christmas, so I spent most of it playing video games and reading. I started drawing something, but I don’t know if I’ll finish it.
My grades were pretty good this term. I’m still waiting for the last grade to be added to my record, but it’s looking quite likely that I will have a GPA of 4.06 for the semester. I managed an A in my hardest class, which came as a surprise. I’m excited to start up again tomorrow.
I’m finishing projects and getting ready for exams. I am also drinking a lot of wine and watching some new space opera on Syfy. I have finally gotten around to updating my resume with the latest info. I am… not as sleep deprived as you might expect. Things are mostly on track.
I think I forgot to post this when I finished it:
So, I spent August working on that, doodling, fiddling with jQuery/CSS and Twine (which you can find on my dev diary) and playing the latest Dragon Age DLC’s (Solas, you monster, your plans are stupid). I also went to Calgary to visit my new nephew and to see Banff for the first time. It was amazing. I’m back at school now, so my various projects are going to end up on the back burner, but any updates will be on the dev diary unless they’re more doodles or fairies.
I may have forgotten to post that I updated my portfolio a while back. I slimmed it down to a tight five pages for the site, but the pages are rather small when opened up on a small screen, so I’m adding a pdf version. It’s rich in high-res goodness.
I’m still working on my game demo in Unity, but I am mostly posting about that in my dev blog. I want to keep this blog for graphic art and sketches and such.
I’m a bit under the weather today. I have a new splash page up on the site that links to this site and my dev blog (which needs a nice WP Theme that I will surely get to one day). If I can get around to finishing a comic, I’ll have a comics link, too. My dev blog will hold all of my poor attempts at keeping track of my work in Unity and web design. I will try and keep this blog more for sketchbook and art stuff.
I’m continuing to fiddle with Unity. The player customizer can now save all of it’s info between scenes, so the model will retain the custom appearance. I’m still messing with the specular maps on the hair and the normal map on the shirt is all screwy, but the functionality is there so it’s all good.
I also have some neat particles.
I have been working on a small project in Unity. I put together a little character customizer:
You can select face, hair, and eyes, and turn the model using your arrow keys.
I used Make Human to generate a basemesh and used that to model the various meshes. (You can only see the head and shoulders here, but I do have a full body worked out.) I made a selection of faces and hairs and a variety of textures to go with those. The character is rigged using Blender’s Rigify imported into Unity for use with mecanim. I… don’t know how well the whole thing will animate yet. I have tested it and it looks okay, but some weights still need to be adjusted. It blinks fine, though.
Look-wise… I am going for a toonish/shiny look for the 3D stuff, so I feel this is getting very close. I found a way to add an outline to Unity’s standard specular shader, which I was able to mess with enough to get this appearance. The UI is all place-holder (and a bit of a mess), except I’m a fan of the title font. Anyways, it’s good for a first try.
Okay. I’m still working out some of the kinks, but here’s the new website.
I decided to do something overly complicated and ridiculous because It’s my site and I can torture myself if I want to. It was an excellent opportunity to learn some of the latest CSS and some fun jQuery. It also gave me a chance to do a big drawing. This look expresses my style well. Everything looks good on my laptop and all of the mobile devices in my house, but I’m still looking for extra bugs, so don’t be surprised if something goes haywire.
The portfolio is painfully out of date, so I’m going to get that going next.
I finished my exams and have all of my marks back. I did much better this semester with a GPA of 3.86, putting my cumulative GPA at 3.53.
I’m still trying to decide on a few things with the WordPress theme (depending on how much I feel like messing with the php), and I’ve got a lot of drawing left to do with the foreground.
I’ve been working almost constantly since exams stopped because I have other projects I need to move on to after this one, but I’d really like to see this website updated. I’d also like to start posting updates more regularly. Oh wow I am tired. To bed!
Name: Johna Latouf
Quiet and enjoys puzzles.
Occupation: Computer Science Student / UI and Graphic Designer
A Little Bit About Johna
I grew up in Windsor, Ontario Canada. I attended St. Clair College’s Tradigital Animation program, and went on to work as a graphic artist for a few local businesses. In the summer of 2007 I was hired as a graphic designer at HB Studios in Lunenburg Nova Scotia, so I packed up my things and headed East.
After seven years (almost to the day) at HB I decided to go back to school full time. I am now attending Dalhousie University in pursuit of a computer science degree. I remain a steadfast Diet Coke addict and use what little free time I have playing video games, cycling, and drawing goofy scifi/fantasy stuff.
Halifax, Nova Scotia
Institute for Big Data Analytics at Dalhousie UniversitySeptember 2016 – Present
Lloyd’s Register ATGApril 2016 – August 2016
Student Software Researcher/Developer
HB StudiosAugust 2007 – August 2014
37 Hall St. Lunenburg, NS
Wireless Ronin Canada (Formerly McGill Digital Solutions)April 2006 – July 2007
4510 Rhodes Dr, Windsor ON
Ass-Kickin SolutionsJuly 2005 – April 2006
4848 Tecumseh, Windsor ON
Dalhousie University2014 – Present
Bachelor of Computer Science
St Clair College – Animation2002 – 2005
Diploma program focusing on traditional and computer animation
User Interface DesignAdobe CS (Photoshop, Illustrator, Flash)
Unity2D and 3D Animation (Flash, Blender, Maya)
Digital Painting/IllustrationTime Management
AWARDS AND HONORS
Faculty Academic Award
St Clair College Tradigital Animation
Award for graduating student who has demonstrated academic excellence